top of page

Year 1 - Principles of Arts A/V Video Game Design

Students explore careers within the Video Game Design industry, learn about the history of computerized entertainment and their classifications. They learn about the  production pipeline and how team work is essential to the work flow.  Year 1 covers all of the nuts and bolts of the industry, but there are lots of cool projects being designed in Autodesk Maya, a 3D software package. 

​

​

Year 2 - Video Game Design 

Building upon knowledge from Year 1 students explore topics such as game play, culture and  social responsibility. Additionally, they will add to their technical toolkit other software packages such as 3DS Max, and Unreal Engine while continuing to expand their digital portfolio. During Year 2, the shift moves more towards taking a conceptual idea and turning it into an actual product. The "bonus" during this year is having access to the Game Engine. 

​

​

Year 3 - Video Game Programming 

Students learn about reverse engineering and large scale design processes. There is still a heavy concentration on the various 3D software packages, however the focus is shifted towards animation and character rigging. Towards the second half of the course, students begin designing and outline for their senior capstone project. 

​

​

Year 4 - Advanced Video Game Design 

Also known as the "capstone" project year. Students will work on designing their own fully functional 3 level Video Game  to include ALL 3D assets, environment, and lighting. They will explore post-high school educational opportunities, refine their digital portfolios for art school submission if applicable or continue to work on their programming skills in preparation for pursing a bachelors in software engineering.  This course is student-centered, yet weekly objectives are custom tailored to the students long-term industry goals.

bottom of page